Difference between revisions of "Second Life"
From Danton's Real Life Userguide
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Second Life was launched by Linden Lab on June 23, 2003. From the start it offered full three-dimensional representation, using data streaming, and a three dimensional modeling tool that allows any resident to build virtual objects, including landscapes and buildings. A system of object ownership and virtual currency has led to a flourishing virtual economy, which has stimulated creative development of sellable consumer objects such as clothing, furniture and vehicles. | Second Life was launched by Linden Lab on June 23, 2003. From the start it offered full three-dimensional representation, using data streaming, and a three dimensional modeling tool that allows any resident to build virtual objects, including landscapes and buildings. A system of object ownership and virtual currency has led to a flourishing virtual economy, which has stimulated creative development of sellable consumer objects such as clothing, furniture and vehicles. | ||
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+ | ==Links== | ||
+ | *Official Second Life website: http://secondlife.com | ||
+ | *Wikipedia article about Second Life: http://en.wikipedia.org/wiki/Second_Life | ||
[[Category: Second Life]] | [[Category: Second Life]] |