Difference between revisions of "Second Life"
From Danton's Real Life Userguide
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Second Life is a virtual world accessible via the Internet. Users of Second Life, called Residents, appear to each other as customized three-dimensional avatars, and can interact in a wide variety of ways, closely simulating real life. | Second Life is a virtual world accessible via the Internet. Users of Second Life, called Residents, appear to each other as customized three-dimensional avatars, and can interact in a wide variety of ways, closely simulating real life. | ||
− | Second Life was launched by Linden Lab on June 23, 2003. From the start it offered full three-dimensional representation, using data streaming, and a three dimensional modeling tool that allows any resident to build virtual objects, including landscapes and buildings. A system of object ownership and virtual currency has led to a flourishing virtual economy, and stimulated creative development of sellable consumer objects such as clothing, furniture and vehicles. | + | Second Life was launched by Linden Lab on June 23, 2003. From the start it offered full three-dimensional representation, using data streaming, and a three dimensional modeling tool that allows any resident to build virtual objects, including landscapes and buildings. A system of object ownership and virtual currency has led to a flourishing virtual economy, and has stimulated creative development of sellable consumer objects such as clothing, furniture and vehicles. |
==Links== | ==Links== |